Sales of components, systems and solutions for the PC gamers will be stable in 2015 over the previous year; It will be in 2016 that the growth of interest will revert to being marked.
The market for PC systems for gamers has characterized both the sales approach and the specific solutions proposed by a large number of manufacturers. It never misses an opportunity to point out how interesting and rich in the future the market for PC gamers.
The interest in the market for PC gaming has been confirmed by the sales volumes recorded in recent years, but now seems to be a temporary setback. Jon Peddie, with its most-recent analysis on the subject, shows that during 2015 the turnover from the sale of components and solutions targeted at PC gamers will register a slight decrease compared to 2014: it will increase from 24.9 billion dollars equivalent to just under 24.7 billion.
The decline will be temporary, as early as 2016, estimates foresee an upward jump up to 26.1 billion dollars in sales. Similar dynamic for years to come, with 2017 for which is expected of any sales of 28.2 billion dollars and a 2018 that will exceed the threshold of 30 billion dollars.
The boost to the purchase will be mainly linked to the availability of screens capable of combining high diagonal to a resolution of 4K, the new trend that drives fans to new systems or upgrades the components of your PC. Have available screens from the increasingly high resolution allows to increase the quality of the overall image but also implies the contextually to have been available for a video subsystem that is suitable to the case.
A sector to be monitored is that of the notebook for gaming, portable proposals that in the face of higher dimensions than those of the traditional notebook make available to the avid gamer speed performance that are not far from those of desktops all with a relatively smooth transportability.
The application of systems of this type has led, in recent years, a growing number of companies entering this market niche. The competition in terms of supply and prices has become stronger and stronger, to the benefit of consumers who may purchase systems very attractive in absolute figures are not too high, but reduced the initial margins of which have benefited from the first producers who offered specifically notebook developed for gamers.